Enter the world of business and compete against one another in a race to climb the corporate ladder, all the while dealing with the advantages and pitfalls that stem from the domination of Male Privilege in society.
Privilege is a Board Game that revolves around exploring important social issues, specifically the issue of 'Male Privilege' in society. Players each take on the role of either a male or female employee in the Office of an upcoming Accounting Firm, and must make their way throughout the various challenges that define daily office life. Players must navigate the game-board, encountering Scenarios along whose outcomes reflect the discrimination that still dominates the workplace. Their goal, reach the finish line first and secure a promotion to Upper Management. It is designed to be played by 2-4 people, with the average playtime running between 7 and 14 minutes, depending on the number of Players.
Privilege is a free board-game created by SAE QANTM Students Elise Demalmanche and Kira Zingmark.
Synopsis & Gameplay
Privilege is a Board Game that is themed and oriented around exploring important social issues, specifically the issue of 'Male Privilege' in society. It is designed to be played by 2-4 people, with the average playtime running between 7 and 14 minutes, depending on the number of Players.
In Privilege, Players take on the role of Office Employees working for a fictitious Accounting Firm, and are tasked with navigating a linear-esq game-board, at the end of which lies the finish line. Players are either Male or Female in the game, and each take turns rolling a dice to determine how many places they will move forward. Around the board are Coloured squares (Pink and Blue) that relate to each gender, giving a specific result (eg. Player is sent back 2 squares etc) based on the gender it corresponds to. There are also a number of 'Chance' squares, which refer to Decks of Scenario Cards that the Players can draw, segregated by gender. These Scenarios reflect situations that can occur in the workplace, and may reward or punish the Player when drawn. Players progress around the game-board gradually, with the first Player to reach the finish declared the Winner, gaining the 'big promotion'.
Centred around the subject of Gender Inequality in today's world, we want to give Players an experience that showcases multiple perspectives on the issue of Male Privilege. This includes showcasing, through game-play, the advantages and affordances typically granted to Men, contrasted against the disadvantages and challenges that Women have to face on a daily basis. We want to explore the disproportionate biases that many Women struggle to overcome each day, and how Gender Discrimination is a detrimental harm that is holding back progress in society. We will also touch on the subject of the Gender Divide, and the false perceptions that exist between the Genders.
In regards to Aesthetics, Privilege follows a Visual Aesthetic that reflects the common Stereotypes that define and divide the Genders (eg. Colour, Font, Shape, Tone, Imagery etc).
Through the deconstruction of Male Privilege, our objective is to communicate to Players why Male Privilege has no place in today's progressive society, and why Feminist thought and Equality should be rigorously promoted. Our target demographic is young people, approximately 18-30, however our aim is not to create an experience that artificially walls off Players that fall outside those bounds. We feel that a Board Game is an ideal medium to communicate our message in a format that is informative, educational and fun. It will allow us to not only critique Male Privilege, but will also facilitate our efforts to engage the audience.